ANALYZING GENSHIN IMPACT PLAYER BEHAVIOR FOR STRATEGIC DEVELOPMENT IN THE GAMING INDUSTRY

Authors

  • Jessenia Nadea Rochelle Universitas Sam Ratulangi Manado
  • Lawren Julio Rumokoy
  • Emilia Margareth Gunawan

DOI:

https://doi.org/10.35794/emba.v13i01.60529

Abstract

 This study aims to analyse the online game player of Genshin Impact, one of the popular cross platforms online games and to analyse also a strategic development for gaming industry based on the player behaviour. The variable in this study is Consumer Behaviour. This research uses a qualitative method with a sample of 15 Genshin Impact players in Manado that already played the game for minimum 2 months. Data was collected through face to face in depth interview. The results of this study indicate that based on player’s preference, enjoyment and satisfaction can build a certain behaviour when playing the game also have an impact to player’s long term gaming engagement. A company also can make a strategy based on player’s preference, enjoyment and satisfaction so the player may stay to play the game for a long term of time.

 

Keywords: Consumer Behaviour

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Published

2025-03-05