INNOVATION BASED ON CUSTOMER VALUE IN THE VALORANT VIDEO GAME: CASE STUDY

Authors

  • Verrnard Indranata Pontjoharyo Universitas Surabaya

DOI:

https://doi.org/10.35794/jmbi.v10i1.46558

Abstract

Video games are becoming more and more popular, especially during the COVID-19 pandemic. Intense competition makes Game Developers think about the best concepts and ways to provide fun video games. Recently there was a Game Developer named Riot who developed a Game called Valorant. Surprisingly, Valorant became a successful and widely played game. As it turned out, Riot did not make major innovations, they only paid attention to the Customer Value and Customer Pain they had so far, and provided solutions for that. This study explores how Riot's process of making innovations that seem small but very impactful.

References

Christensen, C. (1997) The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail. Harvard Business Review

Govindarajan, V. & Trimble, C. (2013). Beyond The Idea. MacMillan

Griswell, J.B. & Jennings, B. (2009). The Adversity Paradox: An Unconventional Guide to Achieving Uncommon Business Success. St Martin’s Griffin New York

Keeley, L., Pikkel, R. Quinn, B. & Walters, H. (2013). Ten Types of Innovation: The Discipline of Building Breakthroughs. Wiley

Ries, E. (2011). The Lean Startup. Crown Business

Viki, T., Toma, D. & Gons, E. (2017). The Corporate Startup: How established companies can develop successful innovation ecosystems. Elex Media Komputindo

Wooldridge, A. (2015). The Great Disruption: How Business is Coping with Turbulent Times. PublicAffairs

https://www.esports.com/en/valorant-versus-csgo-what-each-game-does-better-169112

https://en.wikipedia.org/wiki/Riot_Games

https://en.wikipedia.org/wiki/Valorant

https://www.eurogamer.net/articles/2020-05-29-valorants-closed-beta-pulled-in-3m-daily-players#:~:text=The%20main%20takeaway%3A%20Valorant%20is,hoops%20to%20actually%20gain%20access.

https://afkgaming.com/csgo/news/6492-10-best-csgo-pros-who-switched-to-valorant

https://www.vlr.gg/rankings

https://tekno.kompas.com/read/2021/06/04/20060067/game-pc-valorant-dibuat-versi-mobile-untuk-android-dan-ios

https://today.line.me/id/v2/article/9wREgq

Downloads

Published

2023-02-21

How to Cite

Pontjoharyo, V. I. (2023). INNOVATION BASED ON CUSTOMER VALUE IN THE VALORANT VIDEO GAME: CASE STUDY. JMBI UNSRAT (Jurnal Ilmiah Manajemen Bisnis Dan Inovasi Universitas Sam Ratulangi)., 10(1), 64–72. https://doi.org/10.35794/jmbi.v10i1.46558